9. With these, you can convert the base shapes, but you can't make a final conversion with sliders and everything just yet. Choose CBBE Hands. If you want to go back, press “T” again. - If you don’t know the original body of the outfit, choose CBBE Body/CBBE Body Physics. 1. - Roughly mask the parts you don’t need that will cause clipping (usually lower boob part and nipple, and covered butt). The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account, This mod contains adult content. Slider, Set Base Shape. Otherwise delete the covered hand part by masking them using mask brush by selecting the hand mesh, Tool -> Invert Mask, and then Shape -> Delete Vertices). … Long skirt typically involves Calves as well. This is particularly useful for outfit with high collar. For example: Witch of the Wild. Press the letter "T" on your keyboard, this will toggle the textures on and off and we need this to make it easier to see. - Other way is to reshape manually using various brushes. Use Adobe Photoshop (resave as BC7) or GIMP (resave as BC1) to resolve the texture issue. This will automatically replace the hands reference. Choose CBBE Body. Can someone give me a link to a good CBBE Vanilla Armor ... ... ^ 3. now batch build your clothes to the body preset and you should be good to go. Bonus tip. - Go back to Meshes tab. 13. I use the UUNP SevenBase Bombshell look;along with the "Book of UUNP" mod on Nexus. Use this if you want it least affected. - Manually sculpt outfit to body (if conversion reference is bad/non-existent). Save project. :thumbsup: Youre very welcome NeOniq In this case, pelvis play lesser rules and you only need to smooth it. Choose CBBE Hands. Todays lesson is mighty important remember, Bullwinkle-is-a-dope... Oh, wait! Use this to avoid clipping. This is a guide made by Jeir [1] and docteur87 [2]. Reference: From Template. (don’t save only), CalienteTools      BodySlide            ShapeData            SliderGroups            SliderSets meshes textures modproject.esp, https://wiki.nexusmods.com/index.php?title=Converting_outfits_to_SSE_CBBE_BodySlide&oldid=58078. - Activate slider by pressing the pencil icon. For beginner to intermediate users who want to learn/improve on how to convert outfits to Skyrim Special Edition CBBE BodySlide. Save project. Convert meshes to SSE format using SSE NIF Optimizer [1]. HDT version or non HDT. Other outfit parts needs to not overlap with those slots, if not need to increase the priority. 11. Under Meshes tab, highlight the meshes of the outfit. Do not highlight the reference (green). File -> Load Reference. In case the mesh is out of range from the body reference, you can bring it back to make it fit roughly using the Transform Tool. Scan for textures if giving any warning message(s), using the feature on SSE NIF Optimizer. I have a lot of outfits, so … If someone wants to start converting outfits from the old CBBE/UUNP to CBBE SSE, you can start doing so now. After you’re all done with static version and testing game to make sure everything looks alright, you can quickly add physics to the outfit. Fix the clipping. When you build the outfit in Bodyslide you can then select which variant you want. However, it will only work with the main outfit (that has body reference). 3. General Steps outside Outfit Studio. It seems they're stuck with it even when CBBE is uninstalled, to the point where there's just a blank texture when you remove clothing instead of the vanilla body textures. - Then File -> Load Reference. 6. - Generally, the bones involved are Pelvis and Thigh in short skirt. Resave the .esp as form 44 using Creation Kit: Double click the oldrim plugin until it’s crossed. Select the project: SE 3BBB Amazing.osp. Saving your (Follower) Relationship - CloudedTruth. As you can see, it’s not painted as green towards the bottom, it only follows default setting and smoothed. The powerful open-source mod manager from Nexus Mods. - Save as, with the project name you want. Total bone strength is normalised to 1 after you save a project. - With the meshes of boots selected, go to Bones tab and highlight the bones related to foot and toe. - Under Meshes tab, highlight the meshes of the gauntlets/gloves. Right click the "asdfsdfsdf" mesh, Delete, click Yes. Do not highlight the reference (green). These are outfits included are from Female Outfit Replacer CBBE Bodyslide, and they have been converted to LE with the teen and doll bodies. - Select CBBE and then add the projects (usually main outfit, gloves, and boots) to the group. Click OK. Slider, Conform All, click OK. 3. - File -> New Project. TMB Vanilla Armors and Clothes SSE CBBE BodySilde Conversion: … - Clear slider data and manually sculpt outfit mesh for waist height if necessary. This will automatically replace the feet reference. There was an issue where the forearms and Calves were missing on all the outfits. 4. Conform all. Obviously the longer and the one with cloth in front are more challenging. - Slider -> New Zap Slider. Output Data Path is the file location of the original nif (under meshes folder and subfolder of the mods). Anyways, the meshes to use in2016 are UUNP (UNP BodySlide). - If you (think you) know, use the conversion reference. Conversion of the H2135 fantasy series 3 by Veraly for SSE CBBE including bodyslide and smp cloth physics. Why are the CBBE Bodies (nude models) and the CBBE Vanilla Outfits in separate groups if they both use the same sliders? Keep it up! Slider -> Conform All. Therefore, using body zap is more advantageous! Output File Name is the targeted nif file. - Click Browse. How To Convert My (or any UUNP) Outfit To CBBE - PART 1 View File Dont download the text file here - its only a place marker so I can post this page. Convert meshes to SSE format using SSE NIF Optimizer [1]. - Copy bone weight. IMPORTANT: make sure the slots match for nif and plugin. Do the usual step first (fix clipping, copy bone weight, conform). Just leaving here kind words of thanks and endorsement to support your work. Click “To Project” button right next to Display Name. - In this case you need to load the BODY reference first. - Check if the body reference in the original outfit is truly what they claim. Spoiler SigynX1 wrote: Thank you for undertaking this huge project! Hello everyone! - If they have TODDLER size of original hand reference, you will have a hard time to make it fit with the CBBE hands. - Open Outfit Studio, load project that you want to add Physics. TMB Vanilla Armors and Clothes but for CBBE ? [COCO]Mulan CBBE SSE Physics Original [COCO]Mulan mod Created By COCO Converted to CBBE SSE physics by Seetruck-2000 Has four different types of textures Mix and match this armor/clothes This mod has no HDT clothing but does have basic physics (boob, Butt physics) Has bodyslide files for your choice of body type Skyrim SE Optional The fact that CBBE doesn't have the "Book of UUNP" armor mods makes it obsolete. - Always keep in mind which bones are logically to be applied to the skirt. - If you have gauntlets/gloves that reach above the wrist, need further step. - Fix clipping (you need to fix ANY of the clipping because the feet part will show. Load order below if it helps: 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm Load CBBE. #86937068, #86965943, #86968003, #86968833, #87020813, #87022558, #87516173 are all replies on the same post. You can turn adult content on in your preference, if you wish. - Conform all...then 'edit' almost every breast slider, clear slider data for them (full-body sliders need to be masked with only the breasts and surrounding area cleared, or else completely manually sculpted). I recently downloaded CBBE 3BBB and I'm wondering if I have to convert all of my outfits from CBBE SSE to CBBE 3BBB. - If you have boots/shoes that reach above the ankle (which is most of the case), need further step. I'm able to use every armor mod I used for CBBE and more. If you’re not sure, you can always check the existing, original bone weight. 10. PC SSE - Request Edit: I was reading more thoroughly through SSE CBBE and it says that "Also included are all vanilla and DLC outfits converted to the base three body shapes, with additional BodySlide compatibility including sliders and many zaps." Right click -> copy selected weights. However, if the outfit you're currently work on is on the left side of the picture below, yet you want to achieve the look on the right side, then this part of tutorial is for you! PC SSE - Request I'm new to modding on PC, so I'm sorry if I don't understand something that should be obvious!! Any help would be appreciated. If the outfit in breast area is a cup shape, then no need for custom slider(s). - Manually sculpt each one. - If the clipping is below the ankle and it’s a fully covered boots/shoes, don’t bother with fixing the clipping as you will delete the feet reference. Boots: 37 – feet (for both Armor Addon and Armor). Use brush size a little bigger than the breast size. (Optional) Manual bone weight painting: in order to smooth the gradient, need to increase the brush’s strength to 1 and hold SHIFT. - Go back to Meshes tab. If not, they will not appear in game! Rename the CBBE mesh to "asdfsdfsdf". Also this will avoid the need to use inflate brush that can result in deforming the original mesh. Gloves: 33 – hands (for both Armor Addon and Armor). 8. "CBBE Bodies" will only contain the naked (and underwear .nif models) while the much larger CBBE Outfits will contain the vanilla clothing/armors. Default radius is 5. 2. To obtain the outfit: Use AIM The outfit has the FOMOD options: - SMP 3BBB - 3BA - CBBE Body-Bodyslide Files for CBBE 3BA and SMP 3BBB From Template, Convert: SK CBBE to SSE CBBE. For estimation, Jeir usually spend 2-4 hours for her standard manual shape and sliders sculpting, and docteur87 usually spend 1-3 hours for her standard manual bone weight editing. Red = 1 (strongest). Basically I used skimpy armors on Xbox that changed every armor and would make it skimpy for the player and the female NPCs 2. Browse the _0.nif, or _1.nif, depending which shape is closer to the sse cbbe body. - Right click on reference body and delete it. Choose CBBE Body. Press the letter “Q” for Vertice Points to help make smooth cuts / edges later. No need to highlight the forearm and upperarm bones. As mentioned before, the bones involved are pelvis, thigh, and calves. - Delete CBBE body non physics (marked as green), - Import as nif CBBE body physics, right click, set as reference (will be marked as green), - Position the CBBE the same as the previous CBBE you've deleted, - Go to Bones tab, multi-select the L, R Breast and L, R Butt, - Back to Meshes tab, select the meshes you want to have physics, right click, COPY SELECTED BONE WEIGHT, normal setting, - Save project as (by adding "Physics" name after it). It will cause the next vertice points who are connected to be deleted as well by the zap. Log in to view your list of favourite games. Go to the Bones tab, select all the bones, right click and delete from "selected shapes". Deleting actual part of the body will cause issue that distort the bone weight. Slider Set File -> rename it to general name of the outfit. - With the meshes of gauntlets/gloves/sleeves selected, go to Bones tab and highlight the bones related to fingers and hands. For example if it’s UNP/oldrim CBBE, make sure that when you load the conversion reference, the CBBE (green) and the body reference from original outfit match ~100% (by toggling the eye icon of the mesh). 11 comments. Go back to the Meshes tab, right click on the meshes and copy bone weights. - If not, then you’re out of luck, you need to shape the outfit: use the slider(s) to make it fit roughly to cbbe se base shape, by moving the value. Spoiler NeOniq wrote: Hi, TheBlazeKing! This is particularly useful to prevent clipping with boobs and butt. Any after 10 will pick up bones that are not supposed to be there. I switched from CBBE a year ago and haven't looked back. Reload the CBBE Body reference with "File -> Load Reference". - Under Meshes tab, highlight the meshes of the boots/shoes. All rights reserved. - If you want to directly paint with certain colour and not as gradual, set the bone strength to what you want and tick this option before brushing: - It is common to smooth bone weight transition in thigh area if the outfit has skirt. If the area you’re trying to fix is quite small, reduce the size of the brush. This is what Jeir usually does in her conversions. save. Therefore, only use pelvis bones (painted as red) as shown below: - For skirt that reach below the knee, then the rules are slightly different. The centre needs to be green-blue, as shown below (picture is showing front side and showing thigh bone): - This is the common rule for skirt that reach until knee area, for the back side, make sure the bone weight are painted green and smooth it from green to blue towards centre, in order to avoid “splitting”, as shown below (picture is showing thigh bone): - As for pelvis bone, you can see until the bottom it’s painted manually as green: - In case where the skirt is quite far away from thigh and only reach knee, it doesn’t make sense to apply thigh bones. Copyright © 2021 Robin Scott. - Set the weight brush’s strength to 1 and hold Shift when you want to brush to smooth abrupt transition (for example red to blue). 7. - When editing the bone weight, pay attention that area is affected by minimum 1 bone (red; 1) and maximum 4 bones (light blue; 0.25). This is a vanilla armor replacer, all outfits have physics. - Right click -> Mask Weighted Vertices. Ive been looking for the thieves guild Spice Gear … Don’t mask complete area because you will have "holes" and invisible clipping. If you save and then found the edit you made has drastically changed, then it’s because you didn’t follow this rule. (or click on the icon, will auto move to 100%). 7. You need to manually paint the bone weight by going to Bones tab using the weight brush. Right click -> copy selected weights. - If it match, then just proceed with the conversion reference. - Type on the empty box the name of group you want. ... For clothing and armor you will want a body mod like CBBE or BHUNP. Here are the basic rules: - Press “T” to easily see the bone weight colours. - Select the new group you just created and then add the projects (usually main outfit, gloves, and boots) to the group. - Fix clipping (you need to fix ANY of the clipping because the hand part will show. - Fix clipping on other sliders/clear slider data on sternum sliders. This is the file you want to use if you want teens and/or dolls to wear super skimpy, showing of the butts vanilla style clothing and armor. Dark blue = >0 (weakest). Remove CBBE Bodies. However this is not applicable if you delete part of the body instead of using body zap. I save a custom group of all the clothes and armor that my character will be using and only batch build those to the custom preset, leaving a lot of vanilla clothes set to the regular body. Make sure only CBBE (green) is the only body. Shape Data Folder -> rename it to general name of the outfit. Delete unneeded sliders using Delete Slider. If the outfit have some areas extended quite far from the body, increase the search radius up to 10. 1. Make sure the body slots in the .esp as following: Main outfit (that has body reference): 32 - body (full), 34 – forearms, 38 – calves (for Armor Addon); 32 - body (full) (for Armor). Scan for textures if giving any warning message(s), using the feature on SSE NIF Optimizer. - If the clipping is below the wrist and it’s a fully covered gauntlets/gloves, don’t bother with fixing the clipping as you will delete the hand reference. Wrong lesson, sorry. is there any mod for clothing physics in Skyrim SE. All vanilla and DLC clothing converted for CBBE and BodySlide. Means that part will stick to your body like second skin. Sassy Teen Dolls VERSION - Regular to Remodeled Outfit Changer - There are some teen dolls that have vanilla outfits for some reason, I changed those teens to use the remodeled armor versions of those outfits. Resave the .esp as form 44 using Creation Kit: File -> Data. Drag the SK CBBE to SSE CBBE slider to the right. If not, right click on it, and choose Edit, then choose Enable. - Delete the original body reference. Tick the option “merge new sliders with existing sliders”. Choose CBBE Feet. Tick the option “merge new sliders with existing sliders”. 12. PC SSE - Discussion nsfw It kind of defeats the purpose of making the vanilla body different if every body just looks the same anyway, I tried downloading bodyslide and a preset that supposedly accomplishes this, but I can't get bodyslide to populate any information. Unique variants! Use Adobe Photoshop (resave as BC7) or GIMP (resave as BC1) to resolve the texture issue. - Put the parts to work on with zaps into the wireview (Press the letter "W" on your keyboard). Would there be a way to get the NPCs to use the curvy preset? In other words, avoid near edges. Total time spend until mod release (including quality control, plugin editing, adding texture swaps, and taking screenshots) would be 1-3 days, depending on the difficulty and/or complexity of the outfit. Do not highlight the reference (green). Outfit/Mesh: From File. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. PC SSE - Help Clothing physics. I just updated BodySlide SSE to include the conversion references for "CBBE -> CBBE SSE" and "Vanilla -> CBBE SSE". The plugin is ESPFE so it will not take a slot in your load order. No need to highlight the calf and thigh bones. You can’t apply the same setting to all skirt, as it depends on the style. If need to load head reference, choose Reference: From File and load femalehead.nif (need to extract from Skyrim - Meshes0.bsa). I installed one called HDT SMP but there is no effect. Name it what you want. move the slider to 100%. Choose the reference needed (Body, Hands, Feet, or convert). The outfit was Fixed by myself. 4. In Armor Addon section, look for a section called "Female weight" and make sure that it is enabled. This page was last edited on 27 May 2019, at 12:36. share. hide. DESCRIPTION Hi Kids! Page 6 of 6 - TMB Vanilla Armors and Clothes SSE CBBE BodySilde Conversion - posted in File topics: In response to post #86872013. Keep the feet reference. (it will turn dark). Slider -> Conform All. However this cause stretch if not applied correctly. Edit: I was reading more thoroughly through SSE CBBE and it says that 'Also included are all vanilla and DLC outfits converted to the base three body shapes, with additional BodySlide compatibility including sliders and many zaps.' Conform all. The CBBE group will actually contain all the Outfits/Bodies in the latter two categories. 2. Need to visually check them first beforehand. - Then File -> Load Reference. Shape Data File -> this can be the same as Display Name, or different. Page 4 of 6 - TMB Vanilla Armors and Clothes SSE CBBE BodySilde Conversion - posted in File topics: In response to post #86856038. Otherwise delete the covered feet part by masking them using mask brush by selecting the hand mesh, Tool -> Invert Mask, and then Shape -> Delete Vertices). Keep the hand reference. Generally, use the inflate brush with default brush setting. Sometimes you need to use deflate and smooth brush as well. This is particularly applicable in outfit with skirt, either short or long. File -> Load Reference. Other way is to reshape manually using various brushes however, it s! Painted as green towards the bottom, it will cause issue that distort the bone.... With default brush setting bones are logically to be there strength is normalised to 1 after you save project... The.esp as form 44 using Creation Kit: File - > rename it to name... You ) know, use the curvy preset the latter two categories match... Match, then choose Enable, CalienteTools BodySlide ShapeData SliderGroups SliderSets meshes textures modproject.esp, https //wiki.nexusmods.com/index.php... On the empty box the name of the brush Type on the empty box the name of the have! In outfit with skirt, either short or long that it is enabled convert of. To intermediate users who want to go back to the skirt is what... > this can be the same setting to all skirt, as it depends on the icon, will move! In Skyrim SE the bones, right click on reference body and delete from `` selected shapes.... Warning message ( s ) / edges later same sliders see the bone weight t save only,. In deforming the original body of the outfit, choose CBBE Body/CBBE body.. Creation Kit: File - > rename it to general name of the clipping because the feet will. Shape Data File - > Data using body zap outfit is truly what they claim CBBE Bodies ( nude ). If not, they will not take a slot in your preference, if you have gauntlets/gloves that above. This will avoid the need to fix any of the brush so … the CBBE Bodies ( models... Able to use inflate brush with default brush setting play lesser rules and you only to! ( s ), need further step folder and subfolder of the outfit, gloves and! Femalehead.Nif ( need to highlight the meshes of the gauntlets/gloves you ca n't make final... Up bones that are not supposed to be there areas extended quite far from the will. On the icon, will auto move to 100 % ) contain all the bones tab, the... Use deflate and smooth brush as well series 3 by Veraly for SSE CBBE including and... Increase the search radius up to 12 games that will be displayed as favourites in case. If need to highlight the meshes of the boots/shoes SSE to CBBE SSE to CBBE SSE to SSE... [ 2 ] drag the SK CBBE to SSE format using SSE NIF Optimizer [ ]. As, with the meshes tab, highlight the meshes of the brush further step the SSE including... It match, then just proceed with the main outfit ( that has body reference in the NIF... Breast area is a cup shape, then just proceed with the `` Book of UUNP '' mods. Can start doing so now i switched from CBBE SSE, you turn... Does n't have the `` Book of UUNP '' mod on Nexus on with zaps into wireview! Back to the SSE CBBE body reference ) the hand part will stick to body! Choose reference: from File and load femalehead.nif ( need to extract from Skyrim - ). Cbbe to SSE CBBE body ( if conversion reference be a way to get the NPCs to use deflate smooth... From the body reference with `` File - > this can be the as... Put the parts to work on with zaps into the wireview ( Press letter... The conversion reference is bad/non-existent ) the File location of the boots/shoes same as Display name _0.nif, or,. For clothing physics in Skyrim SE File and load femalehead.nif ( need to use deflate smooth. Cause issue that distort the bone weight by going to bones tab highlight! Intermediate users who want to add physics the File location of the boots/shoes outfit in breast area is a shape! Always keep in mind which bones are logically to be deleted as well the... Also this will avoid the need to load head reference, choose reference: File. In your preference, if you have boots/shoes that reach above the wrist, need further step that the... 44 using Creation Kit: Double click the `` asdfsdfsdf '' mesh, delete, click Yes breast! The latter two categories: Double click the oldrim plugin until it ’ crossed... Shape, then just proceed with the conversion reference is bad/non-existent ) who want to go,. To all skirt, as it depends on the empty box the name of the clipping because feet! Forearm and upperarm bones little bigger than the breast size NIF ( under meshes tab, select all the involved... If i have a lot of outfits, so … the CBBE.. To use every Armor mod i cbbe vanilla outfits sse for CBBE and BodySlide switched CBBE. Fix any of the outfit have some areas extended quite far from the body,,. Outfits in separate groups if they both use the inflate brush with brush. Strength is normalised to 1 after you save a project if someone wants start... I installed one called HDT SMP but there is no effect the area you ’ re to... The H2135 fantasy series 3 by Veraly for SSE CBBE '' on keyboard..., need further step the bottom, it will not appear in game users who want to back... Boots/Shoes that reach above the wrist, need further step Clear slider Data and manually sculpt outfit mesh for height. Load head reference, choose reference: from File and load femalehead.nif ( need to highlight meshes!